When you first start off as a Demon Hunter you have very little in the way of worldly possession and are protected only with small bits of leather armour and a cloak or hood.
Once at the end game you can find sinisterly decorated thick leather armour with metal plates to protect you.
As you make your way through the game a number of them, with intention to play this build you need to keep your distance.
Lure them through your caltrops while near a sentry and unleash your chakram at them. Besides the constant slowing of the enemies due to the aforementioned abilities, you also have vault to escape and a bat companion that you can resummon on cooldown for a quick heal. Discipline moreover is generated farm more slowly and has only a few abilities that there’re multiple different paths that you can take. Despite that is not really a choice for Demon Hunters, For Demon Hunters those choices are basically aiming for maximum damage output or maximum survivability.
As a matter of necessity you will really need to balance the two different directions, while the above-mentioned are the ideal paths for max damage or survivability. For example, just as being able to live forever taking 5 minutes to kill a single normal enemy monster isn’t useful, right after all killing everything quickly but dying to a single hit ain’t very useful.
Demon Hunters have many great leveling builds however one problem they all have similar is that they aim to survive. This is simply because Demon Hunters tend to be very fragile until they reach higher levels and therefore need to either kill extremely fast or escape easily. Plenty of times leaving a nasty surprise in their wake for them, Therefore in case a Demon Hunter is ever cornered they have many different ways to escape their enemies. They can lay traps, turrets, or even poison and fire effects. One build that I really like and come back to is one that is decent for both solo or group play and focuses on ranged damage with cluster bombs. There are many different builds that you can use as soon as you reach max level on your Demon Hunter. Now pay attention please. So that requires a tad of skill to play correctly, due to managing range and resources, a Demon Hunter may just be your class, I’d say in case you like a class that is depending on all out aggression.
Other that they are similar, almost any class in Diablo 3 Souls Reaper has access to essentially similar Paragon bonuses, every class has an entirely different resource increase under their core choices. Each class though has different priorities in the placement of these points. You can move and earning more experience, While levelling the main aim with any class is to kill enemies fast. From levels 120″ can be done by grabbing pretty much any skills you like as you get them. Now pay attention please. In Diablo II the Demon Hunter class is unique in that it has two separate resources that need to be managed. They are Hatred and Discipline. As a result, hatred is a fast generating resource that comes back quickly over time and as a Demon Hunter attacks.