I would like to ask you something. Have you ever held a DualShock controller next to the Vita?
There’s significantly less play, in other words, that when you factor in the Vita’s inherent screen lag, makes for fussy results.
When playing on the Vita, where I have yet to misfire a Entangling Shot wielding the DualShock 4 playing on TV my Demon Hunter’s missile fire will careen wide of the mark at least once per scrum, and on occasion fire in the opposite direction. It’s a well you could stack at least two of the Vita’s nubs to meet one of DualShock 4’s, and that’s being conservative when you factor in the subsurface rotary base and joint.
While paying attention to the length of the thumb controllers, Try it.
It wasn’t designed to play games like Diablo 3 on its otherwise gorgeous ‘five inch’ OLED screen, or with its tiny thumb nubs in lieu of a full sized gamepad with ‘full fledged’ thumb sticks.
Studios will sometimes admit that porting an older game to a newer system and giving it the HD trimmings ain’t a horsepower or even recompilation conundrum very much as an interface or asset scalability one. Then again, so it is not, to be fair to the Vita, the Vita’s fault.
I’m almost sure I love Diablo 3 on the PS4, I’m just pointing out that the Vita as a ‘second screen’ device for a game like that and for others with similar problems, like Assassin’s Creed 4 or Need for Speed, like I said.
Who can blame them?
Whenever something no one’s really designing to, Rivals is an afterthought.
Except when you’re looking at colored text, the game’s informational nexus. Is…actually not anticipation of what yours is planning to feel like when you’re finally trundling through middle age with a pair of reading glasses dangling from shirt pocket or lapel. The text in my copy of The Compact Oxford English Dictionary which reduces the entire ’20 volume’ to a single grimoiresized tome resized by a third of its original dimensions is roughly on par.