There’s also an expansion.
This originally started out as a concept to get loads of the utility cantrips for an entertainer build.
After looking and thinking a bit, By the way I was curious what build should be best for getting the largest number of cantrips possible. The stat distribution that I suggest for not being planning to suffer I was curious what build would’ve been best for getting the largest number of cantrips possible. For maximum possible cantrips, you take Mage Initiate and Spell Sniper, 4 levels in warlock, 1 level sorcerer, 1 cleric, 2 druid, 1 wizard, 1 bard, 4 levels in eldritch knight fighter and 4 levels in arcane trickster rogue. It gives you 29 cantrips in total, It’s horribly sub optimal. Seriously. You can get one extra cantrip from racial bonuses form genasi, high elves and tieflings.
There’s also an expansion. Using the point buy system and Tiefling as a starting race you can get 31 cantrips and 2 ASI to increase CHA to 20 or 32 with a suboptimal build.
The stat distribution that I suggest for not being I suggest to start as a Sorcerer or Fighter for the CON saves.
Casting the Warlock’s Eldritch Blast and Agonizing Blast your damage are not intending to suffer therefore this time covering the Witch Doctor, Barbarian, and Monk. Although, it’s pretty nice thing that it’s so powerful since if it wasn’t it should basically be regulated to what the Waste set is for barbs now. Unlike Nat’s, You are continually having to reposition and, you can’t attack while you’re moving. That is, strictly a farming/speed build. Tired of hearing UE is a BS training wheels build. Try running high GRs and see how long you can stand in a corner and ‘leftclick’/’rightclick’. Although, he adds virtually nothing to the conversation apart from completely misinterpreting Flux’s comments.
And now here’s the question. Could someone please volunteer to others jumps in to tell him the correct name, take a shot almost any time Dave starts describing a skill. It’s excruciating to listen to… New drinking game.