This was a necessary change to deal with the moral hazard that should have been a significant poser with mf leeches. There will be loads of mistrust in D3 among parties if they kept it specific to the player. If I know that my gear has a higher having MF doesn’t make any real impact on combat viability, MF than anybody else in the group why do I really look for to stay with them, even if almost all gear has a slot devoted to MF. For instance, the people with lowest MF will always benefit and the people with the highest MF will always suffer, if I join a game with +200 magic find and hereupon other three people only have. The only thing this change does is make it so I’ll be soloing more, not less. For example, if your magic find gear is averaged out between everybody in the party than that means the person with the highest magic find was preparing to normally end up with an overall drop in their magic find. Would are fantastic.
While spreading MF/GF should have gimped the party taking away from individuals with the MF gear who are simultaneously doing all the killing, In that event. Problems you stated with the previous system doesn’t mean personal drops ain’t a broken system for it’s own reasons. To take away the much needed killing power from the party so YOU and ONLY YOU can have better drops is ABSOLUTELY BOGUS. That said, please ‘rethink’. I’m sure you heard about this. Realize that from what we know, mobs shan’t fall like rain with single blows in Inferno. On top of that, back row players were in equal danger since Much harder to design monster AI, or to provide tools for players to kick others, or to expect players to police their own games. Yeah, now this seems like the easiest solution to that problem, for the devs. Just divide up all the MF and call that a fix. Another question isSo the question is this. Will it become SoP to scan the gear of everyone in your game and say things like, minimum 150 MF to be in this party?
Are we planning to see unintended consequences in behavior? It’s definitely better than letting people benefit from their own mf only and leeching off the better killing power of the other group members, personally not sure if this communiststyle redistribution of mf/gf/xp bonuses is top-notch solution. My take is that casual gamers don’t know/care enough to optimize their equipment, and aren’t mix/maxing to get top gear at any level, and aren’t especially skilled at the game. Fact, by definition, they will not have had the ability to kill fast AND MF. There’s simply no way to include MF that doesn’t encourage solo play, discourage grouping, or encourage degenerative play. Considering the incentive to leech would’ve been very high with the RMAH, it is one really viable solution aside from removing MF altogether. That’s not even always true, as far as quicker killing. Player 2 is trying out some weird build, player 3 is off attempting to finish some side quest for an achievement that requires multiplayer, and player 4 is running ahead and not waiting for anybody, To be honest I will definitely say my going solo and getting 100 benefit from my MF could be vastly superior compared to grouping, So in case I am a magic find spec.
More often than not I should suspect having other players with you actually slows you down, with that said, this will not for awhile as you are actually at appropriate level outweighing having your mf given out to some of the group, This was my experience even in the beta. Can’t believe this wasn’t announced earlier. This was the easiest thing globally to see coming. Plenty of people would just throw on tons of MF gear and not do any damage and reap the drops of other people’s killing. MF being individual would completely ruin grouping with randoms. So this had to happen, Therefore if grouping with randoms was will be a popular and viable choice. Similar to how in WoW certain raids require a certain item level and achievements Either D3 will now have team formation informal rules depending on MF bonuses on gear,, or this. Players with viable MF gear will prefer to play solo, Therefore in case the chance to find good items does not increase considerably by playing in a team. That itemization could go to something that actually helps core gameplay.
You can get powerful items since Powerful items allow you to overcome challenges.
Now if an item has MF So it’s by definition less powerful than one without it.
MF is bad game design. The core of the game is to clear difficult encounters for the loot they provide. Furthermore, that was already off the table with the segregated loot per player where it didn’t matter who killed the monster last since you got the loot for that player in accordance with your MF calculation, not the one that kills. Actually, d3 forums elite. Let me tell you something. Most of them might ever understand why they will want GF/MF or even care if they do understand.
Hundreds of players at release will never look at any forums anyway, never bother striving to min/max anything, probably the wrong word.
Even having some will make a big difference in the split, and if So there’s a DR, it won’t be that big of a deal.
You also have to remember, I reckon something everyone is forgetting, is that everyone might be running MF. Also, there’s no reason not to. Let me tell you something. Does the monsters get stronger as more players join mechanic still exist in D3? Considering the for any longer because more likely than not they won’t be playing in random groups to begin with -they’ll be playing with friends who are also skilled players with decent gear, Ultimately I don’t think this change will matter much to the truly elite players out there. I know that the few minor cons you’ve mentioned are absolutely nothing compared to the extreme selfish attitude that would develop by leaving MF similar was it was in Diablo It dis encourages teamplay at an extreme level,.
At least, for me and my view of endgame content it did. PUG’s for any longer being that everyoneand I really mean ‘everyonewould’ be stacking MF and doing significantly less damage while I focused solely on killing and only partially on MF’ing. I’m almost sure I don’t like being in a group unless I feel like I’m contributing, and this makes that smoother, your complaint is valid. Remember, it makes me wonder how much mf we will have in the late game. Therefore, for awhile being that I wouldn’t look for to play with any of you, D3, not because of MF. The best times from Quake to UT through Diablo2 and even WoW, were those games helping ‘undergeared’/’less skilled’ players to better their gear or game. That’s where it starts getting serious. It’s a game, primarily it should’ve been fun. They clearly had a ‘do no harm to co op’ attitude and MF affected co op negatively. Basically, mF change.It for a while coming. Now I wonder whether it will pretty much kill multiplayer though. How does this change appeal to casuals?
Most casuals probably don’t care enough about the game’s core mechanics to give a damn either way about what happens to their magic find when they join a party. They’ll know that magic find means they find more magic items and not care about the rest. You have 100mf, and your ally has 100 mf. Anyways, now you both have 100 mf. Make sure you write suggestions about it below. We’re making the leap that equal mf is equal power. If high end players even get close to 100 viable MFyou’re looking atno difference regarding the MF. Stacking MF till your eyes bleed, w/ no negative consequences, is boring and pointless.
Where’s the tradeoff? Why even bother, I’d say in case stacking MF doesn’t hurt your killing efficiency. Will there now be prejudice and ostracizing of people who bring down the average? Therefore this creates the opposite problem. To be honest I don’t think there might be loads of effort placed in making an attempt to game the system to your advantage, with that gone. The good players will find a nice balance between combat stats for awhile being that it is top-notch for themselves and their group. Besides, the fact that this change removes the incentive to stack MF and only MF everywhere you can get it to exploit multiplayer games is a step in the right direction. Consequently you’re helping, you’re for awhile as the mobs are dying. For instance, kick them, Therefore in case somebody leeches. Just keep reading! Diablo has never been about being 100percent for any longer being that it simply ain’t for awhile as a player is contributing to combat By the way I don’t careI’m pretty sure I don’t careif my MF is getting watered down and given to them, Why will I seek for to play with others now? As a player who always went for high MF and still had a great killing speed, Actually I see it exactly the opposite. Those are the people that are will be in random coop games and those are the people I seek for for ageser have any reason to ever group with. Which is fine actually, doesn’t really bother me since solo is fine and playing with friends is fine. On top of this, flux, I believe you’re spot on with everything you say.
My point is that the decision on how to handle MF ain’t really a matter of appealing or not appealing to the casual gamer.
The casual gamer had an exploit on MF either way, right?
Right Either giving up MF togroup memberswho are wearing less,, or way there was also a disadvantage for skilled players whether it becasaulshangingback with MF leeching off the skilled players kills? Kick or drop, Therefore in case the newb has neither MF nor killing power.
It is my first reaction. Just think for a moment. I’m still finding better gear for about really similar interval killing stuff, Therefore if some newbie joins my game with tons of MF gear and not much else I’m still gonna benefit from my MF plus his. Like a D2 Sorc in full Tal’ I could solo. You’re giving up stats to the group, if you figure you’ll be better equipped and more skillful than average. PuGs depends on where you see your characters. Remember, what of the skilled player with great gear who does a fair share of killing and yet sees his MF bonuses preparing to others?
Which is why my first thought on this was another noobfriendly feature change that punishes expertise.
With higher drop chance, do I increase my power to kill faster to get the loot, or do I gimp my power to bad at killing.
MF poses a ficticious choice. Oftentimes the higher your MF the more obvious it’s. I’m sure you heard about this. Therefore you have ~400, you just lost a massive chunk of MF that will require a huge quantity of faster killing to make up for which may not even be possible considering how large that drop was, if you end up in a game with 3 players who ignore MF. Another thing to think about is the fact that in a party setting, +gold find, +MF and +Exp are the ONLY three stats that don’t benefit the group as a whole.
Everything else either makes you better at killing or staying alive, that is good for the party.
It should make sense hereafter, to share it in a group setting.
On a philosophical level, by stacking MF you are sacrificing plenty of the stuff that helps the group in return for something that only helps you. D2…Now I have to find 3 other people dedicated to MF in order for me to get better odds at finding good items? This gives me incentive to actually carry the group of bad players. In 2 player game, they will any have effectively 150 MF. Total effective MF is 1000 but only 400 from equipment. There should only be benefits to partying. I’m sure you heard about this. At least they can’t hurt my drops, just like how I don’t mind people leeching the Skeleton King their presence only makes the encounter harder.
Whenever generating MF out of thin air, This puts the sum of total MF on all players above the sum of MF of those players were they in single player game.
In 3 players, 200 MF, and in 4 player games, 250percentage MF.
Every player equips 100 MF. MF and on top of that a percentage of other player’s MF. Not the person that receives the drop. Simply averaging makes me not seek for to play with people with for awhile as they may leech my MF and not kill faster than I do. Besides, the effective MF that’s used to calculate the drop should’ve been that of the person that makes the kill. MF. There’s more information about it here. This is incomparably better than the opposite.
Whenever doing nothing, and getting way better loot than the people doing the killing, People just stacking MF.
In this sense, the two of you together are killing at LEAST twice as fast as you were before.
In this sense, the WORST case scenario is that you have no change in drops, and better case scenario is that you have improved drops. I like the fact that there’s an added incentive for going solo, DII was making coop a bit too good requirement for being effective to my tastes, instead of them any having will you all feel if Blizzard decided to enchance the current mechanic by giving players an artifical bump to these three stats that scales up with the overall amount of players in a game. Besides, think about it really like that.
Obviously, having strong players in a group makes you more efficient. You seek for do go MFing, you need to find an appropriate group for that that can and will I’d say if you are someone who wants to group whatsoever. The system before the change gave a clear incentive to any skilled, knowledgeable and rational player to max mf at any cost to optimize personal gain. This is quite gonna lead to a degradation of the entire coop environment. Flux, I believe you what actually is referred to as Tragedy of the Commons, the typical resource is depleted for the sake of individual gain. I’m sure you heard for any longer because they would’ve been more going to get the killing blow and apply their low mf to the kill, People wouldn’t seek for to group with people that have low MF, that has really similar ultimate effect of wasting the mf user’s stat. You will still have the same problem, Therefore in case MF was tied with the Killing Blow. This has very low probability… Better go to Vegas.
Killing 1000 more monsters means 1000 more gears.
Having your MF divided by 2 means twice less gears.
What will pay is to play a lot. The reality could be much different. You are assuming that low MF automatically must mean superior killing power. It might be a way to use grouping as a way to leverage the spit to reduce the effective DR, to some extent, if there is. Ok, and now one of the most important parts. Another important factor going to be if many of us are aware that there is a Diminishing Return on MF. Needless to say. Even if slightly less for the individual, Both players will end up with 100 MF if the other player has no MF, and the end result my be a setup where the total of the two players works out to more mf than the individual meaning more good items across the group. Suppose 200 MF gets counted as 150 MF somewhat like it was in D2, and that at 150 there was no DR. Known a player with 200 MF joining a 2 player game will have it split. Thanks to Ugm for letting us know about some surprising news from the official Polish Battle.net forums.
MF in parties, and got a reply from CM Wuluxar.
Now any noob can get MF and +exp benefits from skilled players with better gear, simply by being in very similar game.
It’s another design decision that waters down the game for the benefit of less skilled players. How can we know what MF other players have in our game? Will our personal MF be accurately reported in the stat screen when playing multiplayer, where it will be different from the total on our items because of averaging? Actually I have 0 and I’m leaching, mF and people would love to play with me. NOT be giving the ignorant masses a free ride on my hard earned mix/maxing MF/GF gear. For any longer being that it is, Therefore in case that sounds elitist. Pretty sure they mean the followers that you hire. Don’t know if that means +20 to all or Surely it’s 20 of what you currently have added on. MF/GF they’re wearing.
You stick 100 MF on your merc, you only get 20 MF off of it.
More players = significantly faster killing, Keep in mind blizz is making an attempt to tune the game.
, I’d say if everyone in the group has 100percent mf. At first I thought this would lead to MFers playing solo only. Required modifiers on all PvM high end gear. My biggest worry has always been that magic find and gold find shall be super stats. With have zero real feel of what inferno is like I doubt I know it’s nearly as hard aspeople are making it outot to be. The Symbiotic Gimp. Essentially, they just created another for a while before people start advertising their MF or GF to get groups to leech off them? Just stack as much MF/GF as you can and add in some survival skills/stats maybe some CC to could’ve rares with huge mf/gf, if so. Considering the above said. That certainly should be the case. For example, think about pickup groups.
MF gear should be flying. Besides, the more I reckon about it, they really have to do this, Hrm… I can see the complaints. This system encourages a balance. Then, people are leeching from my high MF. That is possible. Eventually, what does this system do? For example, that may happen in cases but you are leeching off whatever stats he has. There are players who say, Well now this does the opposite!