In terms of what was it like being a community manager. Part of the heart of community for me is just that. Too many to count, I’m sure! Being able to identify the difference between those two people types led me to be a lot happier person both on the job and outside of work. It was a wonderful, ‘once in a lifetime’ experience, it was an absolutely jam packed day where I felt like we were always running just a tad behind schedule with our camera crew following us around. My work prior to Blizzard definitely helped in this regard. With different life experiences, There are all sorts of people on earth, different ages, different backgrounds, different stories. Southern California outside of film and television. Essentially. Prior to Blizzard, I worked primarily in film and television in various art departments.
The Fall, as well as a bunch of other smaller productions and roles.
University of Southern California with a degree in the Cinematic Arts.
I respected that my film and television portfolio was in no way up to Blizzard quality, and quite frankly, the work type I did in entertainment really didn’t translate well into the gaming industry, while I enjoyed art at that point in my whole life. Probably the show that my be most familiar will be the prime time reality television series Super Nanny, of which I acted as a Art Director. Blizzard. Considering the above said. Laurel Austin, John Polidora, and Luke Mancini at Blizzard. Count myself blessed to also be surrounded by a further community of artists who I consider dear friends, like Cynthia Reep, Emily Coleman, Anastasia Korochansckaja, Jessica Johnson, Melita Curphy, Jennifer Miller, and so a few more. Fact, soon after I started, however, someone whose opinion I valued suggested that perhaps I should reconsider working on it at my desk since it didn’t look very good starting out.
It hurt to hear that, but, true to my gut, To be honest I just kept working on it off and on over the course of three months. It continued growing into something I was proud of!It also exceeded any and all expectations I had of myself and my abilities. Blizzard as a Media Artist within Story and Franchise Development and Video and Post Production with every ounce of passion I had. Reaper of Souls, Warlords of Draenor, and Heroes of the Storm all while I was on the community team. We launched StarCraft I. Wings of Liberty, World of Warcraft. Heroes of Warcraft, Diablo II. Besides, overall I enjoyed it! Cataclysm, Diablo II, Mists of Pandaria, Heart of the Swarm. I’m quite sure I enjoyed the work for the most part, and I likewise enjoyed moving away from forum moderation and into other more specialized areas of community, the title wasn’t something that sounded particularly flashy.
Blizzard back in 2009 on the Community Development team as a Forum Moderator.
As well as the Adobe suite and similar development, at work I immerse myself in our game clients and editors film, and video tools. Thank You to Kymba for her time, and for sharing everything, and all her hard work as a community manager. Tonight, I tried to take into account that treating people with respect was a good method work through conflict, maybe their language is don’t see the bigger picture. Another question isSo the question is this. What could my life be like in another five or ten years if I let myself pursue the arts?
The thought was terrifying, and hereupon after a time, it was inspiring. Would I even be capable, qualified, or skilled enough to change careers and find success in something so different? The tour I arranged was probably one of my highlights of working at Blizzard so far. Amid the projects I was proudest of was probably the Diablo II. Blizzard hadn’t done anything to that scale before, and the idea that we must be flying the grand prize winner out to have a special tour of Blizzard which we should film and share with the community was… ambitious. Reaper of Souls fan art project. There’re also people out there that simply look for to ruin it for others, and are totally in it for themselves, by and large. Most people out look, there’re worth that time and respect. Please stop by the Fan Creations Forum, I’d say if you enjoy Fan art and seek for to contribute to this growing community. Of course, while posting works in progress looking for feedback and conversation, Many artists visit frequently. You don’t really want to be arty to join in. Notice, comments or have some fan art related news on the web please send me a PM or on twitter with @Holyknight3000 and I’ll get back to you, I’d say if you have any questions.
Now look, the change was definitely a worthwhile change for me, while many of us are aware that there are certainly parts of working on the community team that I will miss.
It’s never figure out all that you’re capable of, and after that some.
To quote Overwatch. Then, dare to see it for what it will be. Dare to challenge your personal horizons. If you’re not happy with where you are or what you’re doing. Never accept the world as it appears to be. After the passing of my dear friend and fellow artist Kevin Kanai Griffith, somewhere in late 2014 and early 2015, I felt like someone had shaken me awake to get me to really sit down and think if I was happy with the trajectory of my career as a Community Manager at Blizzard.
Quite a lot more work than most people will realize!
Months and months of work!
Reaper of Souls and Heroes of the Storm fan art contests. World of Warcraft 5th anniversary mosaic, through to the Diablo II. Certainly, before StarCraft I, The following year I was hired at Blizzard on the Community Team, and before Diablo II, way back during Wrath of the Lich King, we announced the Cataclysm expansion. Now let me tell you something. At the time, we had about three or four concept pieces art we premiered at that year’s BlizzCon. Know what, I did some reading on sculpture and how to make an armature, and I decided I will work on him on the side during my breaks and on lunch while at the office. I didn’t own any clay or sculpting tools until 2008, when I had a friend over for the weekend and we decided to do I had plenty of fun with it, and wondered if I should try another project sometime. Not very long, virtually! Fifteen people will give you fifteen different opinions, and so on. The biggest thing about fan art contests is they are so subjective. While Judging contests really like this takes time, coming up for a process to vet and judge the pieces with an appropriate panel of judges was often tricky as. We’re constantly working on all sorts of projects, from fully prerendered stuff and ‘ingame’ cinematics, through to promotional videos, books, comics, plushies, sculptures, action figures. Our overarching department is called Story and Franchise Development and it contains heaps of teams, including Blizzard Animation, Sound, Video and Post Productions, Creative Development, and Consumer Products.
Sculpting for me is really timeintensive, and I’m usually content to do them in bits and pieces over the course of months rather than in short bursts. To be honest I did take a wonderful ZBrush course from Gnomon taught by Madeline ScottSpencer in It was my first exposure to using ZBrush and it really taught me a lot and gave me a ‘muchneeded’ boost of selfconfidence in my art, while I’ve never taken any formal sculpting classes. World of Warcraft, raided competitively, played PvP at a high level, created YouTube videos, and helped manage websites, forums, and communities for a lot of guilds I was a part of. Back in those days, the things I was doing in my spare time was work that was quite relevant to the community position I’d later apply for. Now please pay attention. And therefore the one I’m working on currently is of the main characters in my series of novels who is a werewolf enchantress, with any one I try to learn and grow. Therefore, since that Deathwing fan art sculpture, admittedly it’s a bit slow going as I have so many projects crying out for my attention, I’ve created a few more sculptures.
Whenever creating holiday art for Diablo II, or running the Heroes Twitter Takeovers for Heroes of the Storm, the Papercraft Treasure Goblin. It is great to be surrounded by so many creative individuals in this powerhouse of a department, and I’m excited to see what we’ll be creating in years to come!