Blizzard has posted right in the open of the Battle.net news site that they are looking to create a working long time concept for the forthcoming seasons and that they are starting to be happy with where they are there.
Even if you move out of their range you still get hit, monsters have a swing animation.
Jailer, Thunderbolt, and Frozen all deal instant damage that you can’t completely avoid. This prevents most kiting.
They actively removed skill from the game from first pace till now. D3 just ain’t a really good game. With all that said… It has no depth and no skill involved. To get better gear, the game tells you not to play better. Expectations for Diablo 3 anything from Gamescom were not high after Diablo 3 wasn’t even mentioned in Blizzard’s Gamescom preview.
As long as there’s no depth, This all leads to a game that’s almost impossible to play for an extended time period.
Here’s the 1 build that’s best.
Want to play Wizard? While working as a counterweight to itemization, Such a degree of choice should need a skillsystem equal in weight of power gained. The interview focuses on the 20th anniversary of Diablo 3 at the start, and after that segues into some recent Diablo 3 stuff. When the interviewer mentions how much content we’ve seen added in patches, the key bit comes at 14 and if we’ll get more of that. Wyatt answers by talking about new cosmetic gear in the last patch, set dungeons added in the previous patch, and how Kanai’s Cube was named after Kevin Kanai. Where the planning on the auction house went wrong, was imho mostly making it a necessity to be used for breaking gearwalls and how easy it was to play the gold auction house.
I know that the personal contact while trading and not being fixed on one defined ressource played a big part in why trading in D2 was so well received. Blizzard has also posted a couple of greatest hits videos showing their reveals and fun stuff throughout the first two Gamescom days. Reaper of Souls content patches were deviations and put out there for fan service. Of course pvE and PvP needs to finally be made to work in similar game where some sort of PvP balance is found and where players can compete on equal footing. Notice that in I reckon the Diablo world is reaching a dead end and that more is needed. Now let me ask you something. The question is… What is needed? Brawling in Diablo 3 is like a bad joke that I’m not sure why they even introduced it. Guild Wars pulled it off I’m not sure why Blizzard keeps struggling here. Mere imitations of the past, D4 without major news and ideas risk becoming like Torchlight.
Amongst the complaining, you might like to consider that its Blizzcon in Nov and it’s likely that any new announcements could be made there, not a month or two earlier.