Among the biggest challenges when creating a fantasy setting is defining the rules of the world.
In a real world setting, the writer already has this taken care of. Then, leah was supposed to be Blizzard’s big plot point. Accordingly a misconception is that just as the world is based in fantasy that things don’t need to make sense. Leah’s character never grows beyond an object in the game. So, her only use in game is as a key to opening up the next part of the game.
Speaking about the Skeleton King, his whole appearance in Diablo 3 has lots of plot holes. I want to ask you something. Why is the crown so important to defeating him? What happened to the person he cursed? So, amid the biggest annoyances is when writers leave multiple plot points completely unresolved to be answered in future sequels. With that said, the important point to remember is that local plots have to be resolved in some way by the end of the plot. Therefore, why is he a ghost for the first encounter, is that the case?
The more plot elements that aren’t explained, leads to plot holes and logical inconsistencies that can ruin a story.
Kerrigan from Starcraft was a better developed character who became a major point in the Starcraft mythos.
With that said, all these points do is show another example of bad storytelling. What’s worse is that if the back story of the world is not set, it can lead to the writers adding more layers to an already shaky foundation, that takes us to the next point. It’s a well leah served no purpose to the game, as she could’ve been replaced by a magical object without missing a beat.
Another retcon has to do with Adria, who right after act 3 uses demonic magic to wipe the floor with an entire group of solders, Tryeal and the player. The stories never truly explain how the entire world works, only the parts that fit into the narrative and character’s lives. For the writer’s sake, for one minute she is given special powers to move the plot along and And so it’s another weak point in the game’s story. Setting up world logic doesn’t mean you have to explain how everything works to the audience, only the relevant parts matter. Have you heard about something like that before? I really love the works of Miyazaki and one area that his movies excel in, is the setting. She has not shown any use of magical powers, nor does she show any after this event, whenever we met Adria. Each movie takes place in a completely unique setting with its own rules, laws and people.
For all the buildup around this plot point, it never goes anywhere.
Writers like to leave plot points open for future development, when creating a narrative that may be developed over multiple works. Instead of by their profession, almost any character refers to the player as a Nephalem. The problem is when writers completely forget to wrap up story elements and forget that they exist. The player is never given any special powers to show that they are Nephalem outside of the level 60 magic find buff. All this point is used for, is to make the player’s connection to the story very dry.
Each Harry Potter movie did a good work in showing how the world works. How potions work, spells are cast and the laws of the society let’s say. All the new graphics engines and platforms available are not substitutes for story development. By taking place in Hogwarts, it allows both the main characters and the audience to see what really should have been a much deeper reveal must be if Leah over the course of the game became evil on her own and betrayed the group, years in the making. What exactly did the catapults do that would turn back an entire army of demons for example. They’re never explained why they are important, the game throws different objects and people into the story. It will allow the designers to create a completely new threat instead of just reintroducing another sort of Diablo. Now look. Why we needed to save the angel of hope.
The other problem with how Leah turns out is that it goes against the theme of the Diablo universe. The big reveal at the end where we figure out that she is Diablo’s daughter doesn’t matter by the fact that she becomes possessed by Diablo and robbed type of a possession was weak storytelling. The backstory and previous games are all about good people being corrupted and turned towards evil. Conversations with her never develop her as a character as they deal with her talking about past events and how she didn’t consider that this could happen.
Having each single race cast spells two hours in is an example of lazy writing, Therefore in case in the first 10 minutes the story declares that only Orcs can use magic.
In Diablo 3, those points mentioned above, were left up in the air without attempt to explain their purpose. For instance, the hallmarks of a great writer is now able to create an universe or setting that stays consistent in the rules established. There wouldn’t was a serious problem, if the writers should have referenced them in an attempt to wrap them up for the local point.
An example of writers getting it right my be the build up to The Avengers. Harry Potter is another great example. Hogwarts and had a plot on the basis of it. Did you know that the points that had to do with the Avengers were left open for that movie to explain them, all points dealing with the local plot are resolved by the end of the movie. Each movie has the local plot of dealing with the main character’s situation. Look, there’re mentions and little remarks about the Meta plot of the continuity between the movies that led to The Avengers. There was the larger plot of the war between Voldemort and the good wizards that loomed over the entire series.