One of our forum regulars, Glass, used Rubbernet to measure how much data he was sending and receiving while playing the Diablo 3 Beta. The program gave him precise measurements of how much bandwidth the game uses, and in his forum post, Glass shares the results. Even the latency issue was blasted weeks ago with indications that there’s some effort in correcting for it as well. Online only is nothing to fear even for those with poor connections. Really, anyone who thought that it will require plenty of bandwidth shouldn’t be making predictions. With regards to bandwidth, It was long obvious to anyone nobody knows about software that Diablo 3 could be much like its predecessor, Therefore in case not better. Let me ask you something. D2 ran with little trouble on dial up, why will anyone have concerns about D3? For us that are not living close to servers and playing on 150ms+ latency, there’s definitely a difference between a delayed click and that clean crisp nolag click you get in single player games,.
The second time RisingRed was called out in one week over a news posts nice. He told me God of War 3 wasn’t very hard and is looking forward to Diablo for a challenge. Since so it is all online now and then I am sorry this could potentially happen in singleplayer.
Thanks for the detailed and saddening response! These finding are not accurate unless you have already ran throught the entire beta. Wed. Essentially, lord knows what i will get when it gets released but for now its ok. For those who are worried about using your download speed while playing the game it will make it run laggy. When i was in the beta today i was downloading something at 700KB/s and had about 150KB/s free and still it was lagging like a mofo.
Regarding the people who are worried about playing it in Australia, i barely notice any lag if any really i have a perfect connection and get about 200ms.