One thing I have not experience whatsoever yet are the set dungeons. Let me ask you something. Given that it’s Diablo, I’m guessing that perhaps they randomly spawn on planet earth? Despite having quite a few full sets I look for to try out across all my characters, I have no info where they are or how to find them. The other new sets that have caught my eye are the ‘Thornsbased’ Crusader set, the ‘Melee based’ Demon Hunter set and the Sweeping Windbased Monk set.
While dragging me into higher torment levels, It feels just ‘straight up’ overpowered.
Now, the build was strong before.
Nearly any mystic ally as well, my monk was already decked out in a full set of Inna’s gear, and that set was changed to give you not only any mantra. Just a few days ahead of Season Five of Diablo 3, Blizzard has pushed the longawaited Patch 0 live. Generally, a good method take a look at all the new legendary gear in the game itself is to head over to Kanai’s Cube, where all the new ‘non set’ legendaries going to be listed for any class. There’s a really new system that shows the duration of active effects like War Cries so those icon aren’t pushed offscreen.
Past all that, there’re loads of little quality of life changes.
Death Breath is alternative color.
On. Gear now tells you what it’s be transmorgiphied to look like.
Greyhollow Island, supposedly the largest ‘land mass’ Blizzard has added to the game since Reaper of Souls, with the patch comes an entirely new zone. With nary a humanoid to be found, The enemies are almost all ‘nature based’, and you will recognize lots of them either from the existing game or the Ruins of Seshceron expansion from a few patches back, albeit with new skins and a few new powers. With crashing waves hitting the sides of the map, The area is beautifully made, and lightning periodically striking dead trees next to you. Notice that greyhollow Island remains something of a mystery to me during my time spend exploring it so far, and I believe that’s by design.
Greyhollow Island and quite a few new gear.