The news comes ahead of the upcoming Patch 3, that is set to add a heap of new content to the game in the shape of an allnewzone taking place in a frozen land that once belonged to the Barbarians called the Ruins of Sescheron, and the gamechanging Kanai’s Cube.
And therefore the Season Journey gives you some objective, as senior technical game designer Wyatt Cheng explains.
They’re kind of things you thought about doing anyway like finish the game, unlock all the crafting recipes, extract 10 legendary powers using Kunai’s Cube. The whole aim is to offer some direction for those who hit level 70 or complete a class set and find themselves at a loss over what to do next. With all that said…
Here we’re preparing to recognise these goals and give you cosmetic rewards, there are all things that if you kept playing you’d probably do anyway.
The addition of all this content is to supplement what’s being referred to as the ‘Season Journey’, that will currently only be available on rig -at least until Seasons appear on console. I want to ask you a question. Does this mean in the future we should hope for was expecting since launch? Focus in this patch is very much on the PvE front, as it was for some amount of time, as you can probably tell. For those not in the know, Seasons are essentially Diablo II’s version of the Ladders found in the previous installment in the franchise.
Whenever something we’ve definitely heard mutterings about thanks to a brand new job listing on Blizzard’s site, with talk of Seasons coming to console and heaps of ideas that didn’t quite make it into this patch, d be forgiven for beginning to wonder whether and similar offerings, Up until now, Seasons have only been available on the personal computer version of the game.
While meaning the design pillars on which Seasons are built wouldn’t translate well, Ostensibly this was being that the consoles don’t really need to be online all along and their communities are more fragmented.