In Adventure Mode, hundreds of these storydriven elements are removed and all waypoints been unlocked,allowing players the freedom to explore and play the game however they like. Basically the world itself is your battlefield.
Simply bring a Rift Keystone to any town hub and click on the nearestNephalem Obelisk, with intention to access ephalem Rifts. Furthermore, step through the portal and get ready to kill ALLthe things. Goal of Nephalem Rifts isto provide players with arewarding, endlessly replayable experience, one that continually offers new and exciting ‘momenttomoment’ gameplay.as well as heaps of loot.
Nephalem Rifts are randomized dungeons that are designed to be completed within 1015″ minutes. Whenever featuring different content from Acts I V random interior and exterior tile sets, random layouts, random lighting and weather, random monsters, and a random boss encounter to cap it all off, it means that Nephalem Riftsare completely randomized. In the spirit of breaking all the rules, Nephalem Rifts also include new shrines that will provide players withsome pretty insane temporary buffs whenactivated, things likeinvulnerability, massive movement speed boosts, and a lightning aura that will one shot any enemies whoget within range. In Campaign Mode, players reprise their pivotal roles as the heroes of Sanctuary. Most of the quests, ‘cutscenes’, and ‘ingame’ movies will remainavailable to you in this mode, with a greater focus on story.
Progression through the game’s five thrilling Acts is intentionally linear.
Bounties are optional,randomized objectives available only in Adventure Mode.
Providing players with a guided experience within a specific Act, Bounties are also intended toshowcase all the different content Diablo II has to offer. We’re still experimenting with how that reward mechanic will work, for completing a set of Bounties, players will receive gold and experience.We also wantBounties to provide access to powerful Legendary itemsunique to the system.