The games already a cluster fuck with a WW barb and CM wizard.
Instead we get firstly shit like, we dont seek for players to feel forced to have to5th class be to5th player and blizzards whole balancing act.
It’s telling that was pretty much tolast reason given why more than 4 players was not what they wanted to do. And now here’s the question.after something like 2 XP packs and 5 years later, At its end, there look for to be a part of a bad game crawling towards toaim of being mediocre?
It was that way with todifficulties, it had been that way with the skill system, it was that way with toauction house, and this process will repeat throughout tonext years.
The second reason is that toEvade ability just feels super consoleWe look for togame to feel natural when using a controller, and being able to dodge and roll around really plays up that fantasy.
Doesn’t necessarily make sense for laptop, It’s one of those elements that just fits on toconsole version super well. I’m sure that the cluster fuck that was 8 player d2 games? Sounds 100percent in line with their design philosophy. God why does Blizzard feel toneed to keep players from making their own choices. Sure, it should be a dumb thing to do, and you could point to other console games that feature more than 4 players. Of course well never know. Its definitely possible that Blizz limited it to 4 players because of console.
Thus this is why nothing that comes from Blizzard could be ascribed any value to. They will regurgitate identical phrase they are told to, despite everyone knows it’s a bad design choice and needs change. We like that shouts are good and auras are strong, and that my contribution to togroup via my buffs feels significant. Right now, you buff yourself and others by identical amount. Considering toabove said. We also wanted group buffs to feel meaningful in both solo and group play. Another factor we considered is that of player contributions. If you swing at a monster, it feels good when you’re doing enough damage to see its health bar move. This has some bad consequences. Now pay attention please. We like that you can really notice tocontribution of every person at four players. Remember, at four players, it’s already possible to be punching a monster and not feel like you’re doing any damage as tobar is moving slowly. Whenever you add another person to a group, No matter what size group you have, every player’s personal contribution is diminished.
Just own up to tofact that you essentially gave us a console port with severe limitations and accessible gameplay.
Don’t tell us we’re only seeing it this way as we don’t like togame as much as we wanted to.
With D3 are DIRECTLY about toconsole development, The problems I, and many other people have. So, tofirst is being that, fundamentally, toway you move your character around on toconsole VS toway you move your character around on tocomputer is pretty different. Since toconsole version uses direct control with tojoystick, it has its own limitations, your movement feels more visceral and gutsy.intention to get from point A to point B on a map, let’s say, you have to manually direct your character to that spot. With a keyboard and mouse in a game like Diablo II, you can also literally point to a spot on tomap. Basically your character will move there on its own, not only can you see a bit farther.
It’s super fun, and with Evade, we’re just giving some additional mobility to console players to balance out not being able to ‘point and click’. You don’t have that same sort of omniscience over where your character is intending to go. I do not believe it, pC version. That question was about how much influence toconsole version will have on expansions for topersonal computer version, and their concern over how much they can diverge. Oftentimes I can’t agree with him on this either, nevertheless I really appreciate towriting Flux does.
Normally, toone question out of that whole mess that was toabsolute most important one got a push off answer and totypical pass on to somebody else.
Blizzard announced that Diablo 3 Maximum Players my be four or five way back in It was something of a controversial decision at totime, and todebate continued for quite a while.
As toDiablo 3 community regularly proves Faulkner’s famous maxim, therefore this issue has come back to life with toadvent of toDiablo 3 PlayStation game’s debut.
They decided on four, and the poser seemed settled. With Diablo 2 and not being able to put it on toconsole, They already learned their lesson with Diablo 1 being a true personal computer port that had to be shoe stringed together on topsx. Known that beyond this size it became more difficult to monitor everything on screen, at four players, we felt that you were still able to easily keep track of your party members. Other factors we considered were that of screen noise and the overall amount of players you can follow.
We know mostly there’re quite a few factors which contributed to us deciding on four players for co op in Diablo II.whenever Having said that, though, it is a good idea to hit up forum@blizzard, if you feel moderation gonna be improved.