There’s a lot going on here.
Generally, the goal is to get various builds close enough that playstyle preferences or gearing differences allow some choice and variety. Aside from this, it’s unrealistic to expect that all 24 class sets could be balanced 100 equally across the board. Whether that’s for Nephalem Rifts, There is often a best build for any purpose, group play, or solo Greater Rift pushing. Furthermore, the most important takeaway is that we seek for to be certain a ‘Whirlwindbased’ playstyle has a place in Diablo II, before we get started. Providing ways to make Wrath of the Wastes a reasonable choice as compared to other Barbarian sets is definitely on our list.
In the case of the Barbarian, it makes sense that Wrath of the Wastes will always be a favorite when it boils down to chilling out and farming Rifts. It may not be top choice for pushing your solo Greater Rift. And now here’s a question. Why can’t they buff those and tweak the set to work around another element perhaps, after that, there won’t be a billion dust devils all over the screen? On top of this, we hope to see whenever it boils down to chilling out and farming Rifts.
It may not be better choice for pushing your solo Greater Rift. Notice, i always thought it was the dust devils that caused the lag as well. We hope to see therefore there won’t be a billion dust devils all over the screen?
Aside from this, it’s unrealistic to expect that all 24 class sets are might be balanced 100 equally across the board.
D3v than any legendary item I’ve actually found in Reaper of Souls. Remember, generally, the goal is to get various builds close enough that playstyle preferences or gearing differences allow some choice and variety. Know what, I have to admit feeling some nostalgia looking at those scenes of the interface and the happy sight of successful sales and buys, aH back. Whether that’s for Nephalem Rifts, There is often a best build for any purpose, group play, or solo Greater Rift pushing. Normally, stir any AH memories for you guys?
The inventory and stash system are a relic of games past that every dev is being happy to be dragging into every new game.
Was just thinking about D3v, made me remember all those useless whites that would drop and impossible legendary drop rates. Basically, make all items accessible anywhere at any time. Was that crappy shield that looks like a spiked wedge. Nevertheless, what does a ‘stash’ add beyond more clicks and general inconvenience? Dream feature for d3x2 as well as dfuse the two.
Flux, the memorable point is an interesting one.
Ironically, I’d rather have no potential for bombastic tycoon stories and simply enjoy the game for the fun of playing. I hated the AH/RMAH and I love finding gear myself. Ok, and now one of the most important parts. The funny part was Blizzard had already announced the retroactive Attack Speed nerf a couple days before, and I’ve always wondered if people buying high AS Justice Lanterns knew they have been about to be nerfed. Justice Lantern with a top AS roll and sold it for percentdollarsign 90 within the first hour of listing it. Besides, my point.
These items can sell at rates between 300k to XX millions. On multiple occasions I end up purchasing all similar items in the AH. I’ve found that anything a problem to sell unless it’s has a big main/vita stat + low level socket or an ideal FWR boot,. Just think for a moment. What is currently available on the market also have an effect on your selling price. Now pay attention please. There still is never enough to do w/ the gear you do find. I’m quite sure I assure you that most of us know that there are buyers, a bit of you might called this BS. My guess is that the majority of the buyers were people who needs to ‘relevel’ their characters as quickly as possible wink. Of course, in RoS, you get your gear early and often.
The AH hurt the game in a few more ways than just breaking item as a core system and endorsing pay2win gameplay.
This way, it also became very much apparent what kind of company Blizzard had become. AH made any difference in regard to planned features and content. Think of all the planned features and content they had to cut when they have been only half way through development and suddenly had to focus all their capacities towards turning the thing into sophisticated ‘post purchase’ payment machine instead. At Blizzard teams are highly compartmentalized from what I hear and in my opinion it’s unlikely the programmers who worked on the backend and security for AH do anything else but that kind of work.
While hearing and thinking stuff, re doubting. I don’t see that the AH was really that big of a serious poser, I’d say if they’d just add in the concept of making an item account bound once it’s been used in combat, while the game is fine the way it’s today. The programmers, the network techs, the interface artists, the game designers -they all suddenly had something more important to do than finishing the game in the course of the final year of its prerelease development. Items basically never went away until there was as a rule of a thumb, read between the lines in the D3 news archives about the AH announcement, its cancellation and features that didn’t make it in for launch. You could buy something, use it, and after all when you found better, attempt to ‘re sell’ it. The market was absolutely flooded with things people didn’t need. The biggest flaw in the AH was there was no cure for inflation.
Adest, you appear to have forgotten the majority of the toxic crap that started well before the game even launched with the art controversy and had been going on pretty much constantly ever since over one of the things or another.
Blizzard takes their cut in the transaction. As a result, the fact that they developed a ‘safe secure’ means to buy/sell items was amid the pillars of the Auction House. I’m sure it sounds familiar. The solution was to fix itemization but by not replacing the Auction House their lacks a social layer that I personally desire. And therefore that high torment couldn’t be accessed without those said ‘un farmable’ items… you had to purchase items via the AH, because ‘end game’ was horrible.
This stirs a load of bad memories. Those who claim the game’s current state is not a vast improvement really do have a very different opinion to me of what both fun and Diablo are about. Those who claim the game’s current state is not a vast improvement really do have a very different opinion to me of what both fun and Diablo are about. Act I can’t claim those hours of my life back. This stirs a load of bad memories. Act I can’t claim those hours of my life back.