Monk balance is a monk with a high strength while providing a dps correct. This monk can play with a weapon with 2 hands or with 2 weapons in one hand. He asked to have a good attack speed, since ca regen is based on the life per hit, as well as a gear correct although can be expensive on the auction house. Keep in mind that this guide is written in all humility, he has for the purpose of presenting a way of playing and to help people. Feel free to adapt according to your equipment and how to play your class. Any comment / criticism / question is useless, quite the contrary, sharing is the purpose of this site 😉
The 6 powers the assets of the Monk balance
– Fist of thunder (thunderclap) : This attack is obviously not the most powerful, but it allows you to teleport to enemy in enemy and get himself out of sticky situation.
– Mantra of avoidance (target hardened) : This mantra allows you to have a bonus non-negligible armor ( especially since the nerf in 1.0.5 of the initiative). More if you’re careful to do it as often as possible and you have a nice bonus to the dodge which allows you to mount a 50 % ( or even more ) dodge and therefore do almost not take damage.
– Serenity (Back stick) : An unbeaten it is always good to take, this helps prevent frost and other controls that are many in Inferno. the rune can be fit, my choice is to return to stick as it adds dps ( 30 % of the dmg that it has undergone ) which is not negligible when one of the elites desecration, chain fire, arcane. it avoids a big burst and we pay ( at the rate of 30 %) .
Divine breath (fiery Wrath) : Allows you to recover from life ( which is always good ^^ ) but also up your damage by 15 % ! a must have in my eyes to make a minimum of dps with less.
Wind whirling (Storm of blades) : an aoe that does damage constantly, if you have a weapon with 2 hands 60 % becomes really interesting.
The lightning blinding (searing light) : there is surely the possibility to change this fate. In fact, you can take an earth elemental ( +66 % damage and +10 % life ) or even the 7 frapes. Personally I take the blinding flash (searing light) to take even less damage. if you have proposals, I look forward to your comments 😉
The 3 powers liability of the Monk balance
– Universal harmony : it is impossible to miss if one wants to resist a minimum.
– Taking initiative : +50 % of your dexterity transforms into armor that is always interesting, especially when one happens to have 2000 + in this feature. Although nerfé, it remains in my eyes is super interesting.
– Near-death experience : a comfort more than an imperative. it is clearly possible to change it if you have the right equipment by light-footed (+10% of the course) to follow the barbarians, the path of the keeper, if he has 2 weapons (+15% dodge) , or finally 6 th sense if you have a lot of criticism ( for example, 40 % crit you gain 12 % dodge). But if you have that much critical it is not be preferable to make a build more focused on the critics, and the max dodge ( as we will see in the next template)
For the stuff in the Monk balance !
To use this template, it is necessary to have a lot of “life per hit” with either 1 or 2 weapons ! you should try to have in the 1500 – 1700 life per shot, while having an attack speed greater than 1.30, ideally to 2.0. For the armor it is on the classic, it should be in the 6,500 – to 7,000 armor (buffé with the +20%). The resistors it is a little more special. it should be in the 700 all resistance (or even more if that is possible), but to get them it is much easier than with other classes. In fact with the universal Harmony it is sufficient to mount only one of the resistances elementary. the foremost is to make a choice on the latter. the biggest advantages and the price of these coins to the auction this allows you to level-up (60 , paragon) and save on the stuff to take on the very big stuff ( with, for example, +50 resistance to elemental chosen + 50 all resistances ) and past “easily” 900 resistors without cutting an arm and winning by the same occasion of the dps. A reserve life of 40 – 45 000 hp.
This is a class that with this build is not hard to play, offers a big survivability and a dps correct. the gameplay is based on the activation / use of cds. the management of the spirit to have as often as possible for the bonus activation of the mantra while keeping the bonus from divine breath and the wind whirling for the packs.
If you have any questions or thoughts, please do so through comments. if you want to send us your own template … please do so through the contact form on the site.
Hoping that this article will help you 😉